Hyper Casual Games

  • Platforms: iOS, Android
  • Genre: Hyper Casual
  • Development Team Roles: Gameplay developer, 3D Modeler & Animator, Game Producer
  • Engine: Unity & C#
  • Version Control: Git & Bitbucket
  • Studio: Lith Games

During my remote work at Lith Games I developed two hyper causal fun games. One of them being “Color bouncers”, a game where the player traverses ring which have three colors on them. Player has to rotate the rings to match the character color with the section of the ring the character is landing on. After passing all the rings player fires the characters to bottles using a canon.

The other game was called “parkour runner” which takes place on the rooftop of buildings. Player has to jump and dodge obstacles to reach the end of the path. Elements in the gameplay include running on a wall, running and crouching, jumping over obstacles and holding onto a bar, trampoline and ladders. For each action player had animations. All of the transitions between animations were designed inside unity’s animator.